How AI was used

Drop Gambit is made by one person, Gamehost, with generative AI tools doing most of the hands-on work. Nobody required us to be this detailed. We think players deserve to know.

Short answer

The code, the graphics and the music were made with AI tools. The game is the human author's. The idea, the rules, the look, the priorities and every decision about what goes in or stays out came from the author, who directed the tools step by step, checked the results, rejected and corrected them, and tested the game on real hardware.

So is Drop Gambit "made by AI"? It is not a game an AI came up with or made on its own. It is a game designed and directed by a person, and built with AI tools. Without the author there would be no game to build; without the tools one person would not have built this much in this time.

The human author

The AI tools

The original music prompt, word for word:

I need "main menu" music for my new game "Drop Gambit", It has retro feel from early 1992, arcade like where two players compete. Chorus should be "Every drop is a gambit.". In game player drops ball/orb down with gravity, goal is to get is as far as possible, or use tactics to get most score. Song should have this competitive feel, but also casual and relaxing at same time, distant electric guitar riffs, with steady bassline, almost as dreamy, but get little more power by end.

What is not AI

Why we tell this

Many players care about how games are made, and they have a right to know. We could have said less. We would rather say it plainly than have it discovered. The aim was to make a good game that one person could not otherwise have finished. The decisions, the taste and the responsibility for the result are the author's.